General
- Squarebot and Circlebot are no longer ultra hated by the NPCs and will happily do their routines until heartless players mercilessly attack them.
- Squarebot and Circlebot now explode upon heartless players destroying them.
- Significant updates to game performance through updated in AI code and how the game handles it (most noticeable on game modes with lots of bots/npcs).
- HUD has been fixed and you can now see the enemy target again on the top left of the screen next to your own player pog.
- HUD has been fixed to show damage text again.
- HUD radar no longer shows Squarebot and Circlebot (you’ll have to heartlessly hunt them down)
- Significant updates to heroes with guns as weapons. They should now immediately hit what they are shooting at (under the dot).
- Lancers no longer slide around the map (the ice-dancing world will never recover from this loss)
- Brillis A2 animation added back in. You may now press 2 twice to be able to quickly tuck and roll at enemies (does significant damage).
- Nyd A3 has had root removed so you no longer have to stop before running fast.
- Banana leaves on all maps should now correctly show shadows and the proper lightness.
- Sound attentuation for all guns can now be heard much further across each map.
- Attackable/exploding objects (barrels, ammo crates, etc) will now cause a louder explosion and camera shake.
- Alphineous A4 fix to not cause players to be forcibly respawned even when not dead.
- A great many audio fixes for abilities that would play sounds even when audio set to off.
- Improvements to loading screens when traveling between the lobby and the game map.
- Tab menu (in-game) now shows the players names on top that has the highest kills (all modes)
- In-game pickups (health, speed, damage, invincibility) have new models (so long potassium giving banana’s). Minor bug is currently causing the wrong models to spawn for the bonus given.
- General crash fixes and bug fixes for various issues in code.
Lava Flow
New Detroit
- Beginning the overhaul of the lighting to better show depth, darkness, shadows, and brightness.
- Updates to cull distance for foliage to improve performance across map.
- Updates to side spawn points and the path flooring to get to the middle.
- Fix for the Core not spawning (it was trying to spawn under the ground).
- Minor prop updates to stop bots from getting stuck.
Skull Chasm
- Minor updates to navigation to stop bots from getting stuck.
Tutorial Level
- Updates to Tutorial level to allow all matinees and triggered event fire.
- Known bug causing the materials which show the “keyboard control tip” to appear as grey boxes.
- Updates to end of tutorial to properly show the correct dances for the various heroes.
- Added more dancing heroes.
Overpass (not available in game yet)
- Prepping the new Death & Glory map Overpass for trial runs.
- 6 player Co-Op
Mire’s Den (not available in game yet)
- Prepping Mire’s Den map for trial runs.
- 3v3v3 PvPvE
