General Updates:
Bug fixes to heroes for random game dodgieness
Bug fixes to stuns to stop heroes from being able to continue to hold down mouse button and fight even while stunned
Fixed a cast-shadow bug on Caldera that was causing no a 20-40fps drop.
Caldera now much smoother to play.
Radar updated to be more visually dynamic and pleasing
Hero ability buttons now more dynamic and visually pleasing
LOD’s for a great many models have had their values corrected so the player doesn’t see them “pop” into a different resolution
General sound updates to fix heroes that played sound even when the game audio should have been muted
Fixed a bug with the turret that was causing a loss of control for the player
Moved the socket out on TARROR’s backpack DLC so the physics doesn’t collide with the hero mesh.
Uncle A3 aura updated
Main menu updated for more functionality. Beginning the process of putting the friends grouping back in.
Khurnn no long as LMB as an attack. He now has an energy shield which will block incoming damage from passing through allowing him and his allies to take cover.
The health bars have all been updated to better reflect status
Mire is more tanky now. His A2 has been increased to give him more shields, and steal more shield from his opponents.
Ashisma is now rooted during his A2 IceMan ability so he cannot be bonked around by others
Mire’s animations are smoother and more dynamic
Mouse sensitivity and invert mouse are now available in the options menu
Overpass has been added to the Capture the Core game mode. It is still in polish stages and will have some NPC bugginess.
