Hotfix #2 - Patch Notes
Co-op / Multiplayer - Critical Fixes
- Fixed: All UI becoming unresponsive after Steam invite — root cause eliminated (host no longer restarts on invite)
- Fixed: Mission selection completely broken in co-op — Eagle View now fully interactive
- Fixed: Steam invite acceptance not working — clients can now join from any game state
- Fixed: Health desync between host and client — HP values now properly synchronized
- Fixed: Host dying during revive causing client softlock in a different room
- Fixed: Client freezing in rift rooms with input desync
- Fixed: Camera flying away when pressing Invite or when host disconnects
Co-op / Multiplayer - Visual & Sync
- Fixed: Both players appearing as the black cat - second player now correctly shows white skin, including on the reward screen
- Fixed: Sometimes Catball not visible on the client side
- Fixed: Victory chest not appearing for client after boss fight
- Fixed: Fish award (best player) not visible to client on reward screen
- Fixed: Client stuck on the first reward screen page
- Fixed: Camera angle not resetting after losing a room on client
- Fixed: Second player spawning at wrong position when joining
- Fixed: Playtest popup no longer shows to the joining client
Gameplay
- Fixed: Damage vignette broken - no longer stacks, appears at wrong times, or persists after revive
UI
- Fixed: HUD elements now properly scale on ultrawide monitors (2560x1080+)
Stability
- Fixed: 200x NullRefs on client (biom progress sync)
- Fixed: Missing references on Stash and JewelryBox interactive objects
- Fixed: EventSystem conflicts in multiplayer setup
- Fixed: Reward screen presentation timing — client now waits for host data
Coming Soon
- Balance tuning based on playtest data and telemetry
- Full gamepad support across all menus and UI
- Sound design improvements
- Fixes and improvements based on your ongoing feedback - keep it coming!
