Update v0.4.2 is live! The Carters' Market is open: this update adds new pack and draft animals, individual traits, vehicle upgrades and the option to sell animals and vehicles. It also brings many improvements to trading, controller and Steam Deck support, visuals and performance.
Carters' Market & Animals
- Carters' Market: Rotating, limited-time offers for animals, carts and wagons replace the previous fixed selection.
- Animal Varieties: More pack and draft animals to choose from, including mules, aurochs and various horse breeds.
- Individual Traits: Animals and vehicles can have distinct advantages and drawbacks that affect their uses, stats and prices.
- Selling Animals and Vehicles: Unassigned animals and vehicles at your home settlement can now be sold. Vehicle sale prices account for outstanding repairs.
- Vehicle Upgrades: Medium and large treasure chests can contain permanent upgrades that increase range or cargo capacity, reduce wear or lower the risk of axle breakage.
Trading
- Quick Sell: Sell goods in bulk to reach a chosen market stock level or meet demand.
- Sale Settings: Added quality limits, an option to sell lower-quality goods first and bulk settings for multiple goods. Your preferences are saved.
- Revenue Preview: Expected proceeds are displayed directly on the Quick Sell button.
- Automatic Purchases and Sales: Added a quick menu to settlement labels in the route planner.
- Overview: Corrected filters and buy/sell indicators at the Earl's Court.
Balancing
- Transport: Adjusted range, cargo capacity and calculations for vehicles with draft animals. Displayed stats now account more reliably for merchant bonuses and starting conditions.
- Markets: Adjusted supply bonuses and penalties for preserved food, perishable food and luxury goods. Intermediate goods no longer have separate marketplace demand categories.
Tutorial
- Updated instructions for the Carters' Market. The Grey Donkey task now clearly identifies the required animal, and a suitable starter offer remains available for that tutorial step.
- Convoys can now be stopped during the introduction.
- Fixed issues when disabling the tutorial, including a lock that could prevent the next payroll after building the tavern.
Controller & Steam Deck
- Controller: Improved navigation in the main menu, settlement selection, convoy editor, trading views, events, status bar, payroll summary and glossary.
- Controller: Fixed focus navigation, scrolling and Smart Cursor behaviour. Disabled actions can no longer be triggered through controller buttons.
- Steam Deck: Added a dedicated graphics preset and adapted controls. Improved the on-screen keyboard, input handling and saving of graphics settings.
Visuals & Camera
- Camera: Improved positioning and transitions between map views. Automatic view switching when zooming is now configurable.
- Livestock & Windmills: Added visible livestock at appropriate production buildings and animated windmills.
- Textures & Effects: Updated animal textures, lighting, shadows, roofs, flags and smoke at bandit camps.
- Bridges & Rivers: Improved bridge collapses and river rendering. Resting convoys now pitch their tents on the correct side of bridges and fords.
Interface & Languages
- Interface: Updated production displays, the status bar, payroll summaries and various dialogs. Menu options unavailable in the demo are now hidden.
- Languages: Added Italian and Czech, and updated existing translations and tutorial text.
Fixes
- Production: Corrected progress and quality calculations involving exhausted settlers. Stopping production with a full storage room now displays the required confirmation.
- Purchases and Construction: Prevented construction without sufficient funds and fixed the rollback of failed purchases.
- Travel: Improved synchronisation of your own and other players' convoys. Broken axles now retain their status when other events occur simultaneously.
- Quests and Displays: Corrected quest deadlines, pinned travel templates, building counts and reputation displays for different earls.
Performance & Stability
- Optimised map loading, pathfinding and data queries.
- Reduced unnecessary off-screen animation work and improved frame pacing recovery after brief performance drops.
Thank you for playing and for all your feedback.
