Hey!
In this build we've fixed some bugs, modified some gameplay elements, added a whole new level for you to try out and we've published our first devblog article, which you can read here: Blog .
Stonehenge Level
A level that has been in production for some time now, has been released. It can be tested out by using the "Change Level" sign. We tried to make this level a little bit more tense than the Valley, so you can expect a bump in difficulty.
Any suggestions and ideas about the level are very welcome!
Picture 1
Picture 2
Video
Bombs
You helped us realize that the bombs were simply too powerful. So we nerfed it a little to increase the challenge for players.
- Increased bomb respawn time from 10 seconds to 30 seconds
- Bomb cost has been increased from 15 to 50 score points
Oh, and in order to let the players plan their bombing a little bit ahead, we added a respawn timer to each bomb.
- Added numerical counter to display bomb respawn time
Changes and Fixes
- AI a little bit smarter when looking for totem pieces.
- AI spawn moved closer to player's base in Valley level.
- Fixed a bug where totem pillar would not reset correctly after wave was finished or game was lost
- Improved totem piece glow effect.