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Build 1.0.3

Hey!
In this build we've fixed some bugs, modified some gameplay elements, added a whole new level for you to try out and we've published our first devblog article, which you can read here: Blog .

Stonehenge Level

A level that has been in production for some time now, has been released. It can be tested out by using the "Change Level" sign. We tried to make this level a little bit more tense than the Valley, so you can expect a bump in difficulty.
Any suggestions and ideas about the level are very welcome!

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Video

Bombs

You helped us realize that the bombs were simply too powerful. So we nerfed it a little to increase the challenge for players.

  • Increased bomb respawn time from 10 seconds to 30 seconds
  • Bomb cost has been increased from 15 to 50 score points

Oh, and in order to let the players plan their bombing a little bit ahead, we added a respawn timer to each bomb.

  • Added numerical counter to display bomb respawn time

Changes and Fixes

  • AI a little bit smarter when looking for totem pieces.
  • AI spawn moved closer to player's base in Valley level.
  • Fixed a bug where totem pillar would not reset correctly after wave was finished or game was lost
  • Improved totem piece glow effect.