Thanks to everyone who played the demo in its first days. This update is almost entirely your feedback.
Carrying
- Picking things up is now instant: press E and it's in your hands.
- You keep your running speed with any load, and heavy loads accelerate the same way as light ones.
- Tall loads like the fridge are carried overhead instead of being dragged.
- Your hands are empty while you carry, so tools no longer clip through the cargo.
- You always get back up after being knocked down.
- Fixed players and loose parts getting stuck on objects.
Planes
- Your free plane now comes from the kit stand.
- Fastening is faster, and ghost markers show where each fastener goes.
- Hulls can be towed, and G seats you right beside a towable hull.
- A clear cue tells you when you're ready to launch.
- Every hull type now has its own tutorial.
- Surfboard wings attach with two fasteners.
- Loose hulls and parts grip the ground instead of sliding like on ice.
- Cargo can be taken back out of a plane.
Players
- Crouch.
- Press G to sit.
- Rejoining players get their place and gear back. Newcomers start on the host's island.
- Players who never picked a look get a random one.
Islands and economy
- Orders pay more, repeat orders pay three times what they did, you start with more cash, and bigger crews earn more per delivery.
- Valuable loot to find on the islands, and a bomb on the volcano.
- Guns and ammo in the houses on every island. The SMG is available from the start.
- New prizes in the junk machine.
- A lifeguard chair you can sit in.
Interface and translations
- An ammo counter on the HUD.
- Pick smoke and beacon colours with L (also in Settings).
- Words on the pads and drop-offs now lie flat on the ground, so no floating text blocks your way.
- More hints, and a full translation pass over all 17 languages.
Found a bug or a plane that should not fly but does? Tell us on Discord: https://discord.gg/ZrBJrEuEaC
