Main game:
- Added momentum preservation when running off a ledge.
- Improved slope detection, you won’t walk super slowly down slopes anymore if the angle isn’t very steep, it’ll just be smooth now. Also applies to stairs.
Level Editor:
- Added Anti-Gravity field (Blue), which is like regular gravity but upwards.
- Added Double-Gravity field (Red), which is a downward force based on the regular gravity.
The ledge jumping works based on your controller velocity and gives you a little boost instead of falling straight down when running off a ledge using grip-walking.
It technically works with touchpad locomotion but since you barely move your controllers while using that you sorta just fall with that anyway right now, will look into making it work better with touchpad locomotion later though really everyone should be using grip walking anyway, haha.
Both gravity fields should scale with the server-based double and half gravity settings.
Half gravity makes them both half as strong, double gravity multiplies both effects by 2.
Have fun!
