Main game:
- Made CTF maps no longer appear green and at the start of the level list.
- Added basic Unity Analytics, which gives me a better idea of what kind of headsets people are using.
Level Editor:
- On the Rift the X and A buttons will now rotate the playspace.
The Vive wands don’t have the buttons left to rotate players in the editor, if the demand for rotation in the level editor is high enough I’ll see what I can do as an alternative.
