Main game:
- Upgraded project to Unity 2018.1.6f1.
- Added new Knuckles EV2 badge.
- Fixed glitchy “hit” blur from upgrading to Unity 2018.
- Fixed glitchy FOV reduction from upgrading to Unity 2018.
- Fixed colliders randomly offsetting from where they should be from upgrading to Unity 2018.
- Fixed cosmetics randomly offsetting from where they should be from upgrading to Unity 2018.
- Fixed audio glitch in small and big mode from upgrading to Unity 2018.
- Fixed kick/ban buttons not being associated to the right person for room creators.
- Fixed profile button not being associated with the right SteamID.
- Made joysticks on Touch controllers and Knuckles controllers do swype-based rotation instead of requiring a click in. This will be changed once the SteamVR beta becomes the main one and I switch everything to use the new input system's action-based mapping system.
- Switched audio spatializer plugin from an Oculus one to Microsoft’s to negate a glitch in the audio if players got scaled up/down. The audio will sound a bit different and the volume of player voices might be higher.
- Updated Climbey Demo to be more current, adding various bug fixes and changes, as the last build for that was from December 2016.
This update took a long time because of all the crazy bugs I encountered when upgrading Climbey to a newer version of Unity, so it has a lot of bug fixes in it and basically no new features, the next update will be a bit more substantial, my apologies.
