Hi y'all,
We wanted to express our gratitude to all of our closed playtest participants. We've gone through the feedback we got from everyone and have decided to pivot the way spell casting works in Pitchfork Perfect!
What the playtest was for
Prior to the pivot, all weapons would have some sort of passive effect even if you don't cast any spells. For example, once you have the Sword, you would have a tiny blade swinging around Luxx, which would then become a larger sword when you cast the Greater Blade spell (hold->release, hold->release). With the pivot, these passive effects have been removed for all weapons except for the Bullet weapon.
Initially, passive weapon effects were implemented to give players the option to NOT do the beat presses, giving the players a wide margin for error. However, after a few months, we've realized that the best way to play the game is to beat press all the time - this is how most players play the game anyway! It also became apparent to us that it's easier to communicate the game's mechanics without the passive effects: when you do a beat press pattern (like press-and-hold for 4 beats), something good will happen (flails will come out).
Now what?
We're keeping the playtest build up, and we're not revoking any of the playtest keys for the meantime. You can keep playing the build you have access to as much as you want. We're going to be working on more content for the game, so keep an eye out for future playtest announcements! We'll reach out to you when there's a new build available that needs playtesting and feedback. We hope you'll participate again.
Cheers,
Justin
