- Added Cruise Mode: allows ships to travel between 5-200km/s to easily travel between planets.
- Added a complexity limit to ships based on PCU (performance cost unit), visible in the ship builder, only enforced in multiplayer.
- Added mandatory email verification for when adding an email to your account, and when linking accounts using an existing email.
- Added a setting to auto-detect quality settings based on device specs, which now also triggers by default once when you start the game for the first time (this will likely have to be tweaked a bit later depending on player feedback). Also now uses a separate GUI scale value on PC and mobile.
- Ownership of a ship is now authomatically transferred to the player who last flew it, when the owner leaves.
- Redesigned flight controller to make ships generally better at keeping their direction while flying in space.
- Added a physical joystick to the pilot seat that will move based on inputs.
- Pilot Seat monitors & HUD now have a small startup sequence and sounds.
- Changed max characters of email address from 30 to 80.
- starcrestgame.com now shows player ping and platform, and simplified the rest of it a bit.
- Part resize handles in the ship builder now stay constant in size relative to the screen instead of constant in world space.
- Various UX/QoL improvements about the order of picking/unpicking and selecting/deselecting parts in the ship builder.
- Redesigned mobile touch controls.
- On PC you can now also press C to exit your seat in addition to backspace.
- Fixed ‘Play on PC’ button on mobile opening the wrong thing.
- Fixed overlap between paint panel and new hotbar category buttons in the ship builder.
- Fixed some part categories in the hotbar not being scrollable.
- Fixed RCS Thruster being unable to be mirrored.
- Fixed an issue in the ship builder regarding the auto selection of mirrored parts.
- Fixed resize handles of ship parts sometimes remaining visible in the ship builder after the part itself was already deleted or undone.
- Fixed ship’s navigation HUD target marker not showing sometimes in multiplayer.
- Fixed diegtic UI buttons from being triggered on mobile before the screen was focused.
- Fixed FPS and ping UI not being centered together with the rest of the UI properly on mobile when on a device with a camera cutout (notch).
Source: Steam Community (opens in a new tab)
