## Graphics
1. Optimized the world map scene.
2. Improved animation for card dragging.
3. Added a splash screen before game launch.
## Bug Fixes
1. Fixed an issue where the hand size modifier from Ascetic Robes and Treasure Pouch would persist across difficulty levels.
2. Fixed the starting talent that grants 7 basic techniques: when moving 2 basic techniques to the reserve zone, discarding the remaining 5 basic techniques in hand would still refresh them, maintaining a total of 7 cards.
3. Fixed elite enemy treasure chest exploit: players could claim rewards twice if they opened the chest once, navigated to another event or entered a new battle, then returned.
4. Fixed the technique *Way of Breaking & Establishing*: it only updated the UI number without applying the actual stat bonus.
## Miscellaneous
Added an **Acknowledgements** page on the main menu, fulfilling the promise to credit players who submit great suggestions and feedback in-game.
## Future Development Roadmap
1. Refactor the current card management system. The existing system applies difficulty-locked learning points to unlock techniques, which increases card pool randomness. Players may not feel their character is getting stronger even with more techniques available. The planned fix lets players manually assemble their battle card pool.
2. High-tier derivative techniques require advanced hand combinations, which demand many base techniques to set up. This can lead to a situation where after generating a high-tier derivative technique (Tier 4–5), the player lacks playable cards in the same turn, hurting combat satisfaction. We plan to rework Tier 4–5 derivative techniques: they will generate or draw extra base techniques with buffs, so advanced hands can unleash stronger burst combos within a single turn.
3. Added options for Flaw rewards after combat victories. The current fully random reward system causes inconsistent experience. Players will be able to choose to grow Flaws for one category among Fist, Leg, Elbow and Knee.
4. Add a view function for the draw pile during battles.
5. Other minor improvements with lower priority.
Feel free to share more suggestions.
