Combat
Fire, Ice, Lightning, and Poison effects now apply across the board-roughly 150 melee enemies across dozens of dungeons, all five Monster Hunt regions, and the Arena now carry one of these on their attacks. They also apply to players and followers.
Followers now draw from their entire spell list instead of defaulting to the same one every time.
Party wards no longer stack redundantly-once one ally has a ward up, others won't waste their turn duplicating it.
Combat pacing rebalanced for longer, more survivable fights-enemy HP and damage tuned, and the level-scaling ceiling raised so tougher characters keep facing a real challenge instead of plateauing early.
Grand Arena
New Crowd Favor system-a visible, swinging meter that rewards big hits, surviving danger, and strong sessions, and grants a real combat bonus the higher it climbs.
Monster Hunt
You can now customize which monsters appear in each region before a hunt, instead of the full roster always being in play.
New region-specific weather events with real gameplay effects-storms, blizzards, and more that actually change how a fight plays out.
10 new monsters added across the five regions.
Progression
New Trainer screen-spend Mastery Points to directly learn a spell line you haven't trained.
Mastery Point ceiling raised, giving magic skills more room to grow.
Homebase Layout
Homebase reorganized into clear sections (Character & Growth, Party & Gear, Adventure, Game & Settings) for easy navigation.
