Hey guys.
We have been hard at work with Update #4. This update is all about attachments. We take pride in our custom physics engine built on top of Unity that enables networked physics, so we decided to use this also for our attachments.
This means any attachment can be removed during a game and it will be perfectly reflected on the other machines while you are working on the action. It also means attachment cant clip into other attachments or the firearm itself while being slided on the rail.
Here is a quick teaser video we put together
https://www.youtube.com/watch?v=fGj2F5pAj8E
