Hey guys, feast your eyes on another release of Virtual Warfighter!
This release doesn't have an overarching theme, and consists of some miscellaneous features. Below is a list of the larger features that have been implemented.
Sway & jolt
We felt that we wanted to reduce the effectiveness of shooting while moving artificially, so we added some sway to the weapon and a jolt with each footstep.
Sprint
It is now possible to sprint using the touchpad. We've also made some changes to movement, for example when holding weapon horizontally there is a speed penalty.
New map - Route 66
This version is a work-in-progress, which means that map design isn't fully set, and there is a lot of missing detail. We're excited to release our first fully custom map, which as a bonus has large open spaces for long range action.
New Weapon - PDW
Comes with a new nifty type of magazine, which is attached in a fully physical way.
New Impact effects
We have changed our impact effects and added sounds on impact. Adds a ton of immersion when being shot. We will also work on supression and incoming fire effects in upcoming updates.
Update to Unity 2017
Using the new mixed mode lighting improves visual quality greatly for baked light by adding specularity.
The update video in its whole can be found here: https://youtu.be/tzNvG8t-mfc
Otherwise most of our energy is directed towards creating the best possible AI system. The AI on a map is split into groups / fireteams and act according to known intel and orders from a "Director" AI. This design allows us to implement bots without preternatural knowledge, that can act together in basic ways, which leads to more dynamic, emergent gameplay. For example, the AI doesn't act on a players exact location unless it has visual line of sight of the player.
