Hello everyone!
It's finally time for a new release of Virtual Warfighter.
This release was initially supposed to be a quick fix to allow the player to choose his own interaction scheme, mostly to give Rift players the chance to use the Grip button to grip items and weapons. However, it turns out that our previous release (First Person Hands) managed to generate some interest in our game, and we got some dedicated players / beta testers.
We've had a solid month or two of developing according to their feedback, which has led to numerous improvements. The largest improvement has been the stabilization of the physics, which makes the physics act much more natural (and avoids game crashes, which is somewhat of a bonus).
Next up in the pipeline is a game mode which is basically co-op vs bots, which both allows for some target practice as well as something fun to do while waiting for the playerbase to increase :). Other things in the pipeline are sound occlusion / reflection / reverb, a recoil revamp, injury penalties and a new weapon.
See the video below for a demonstration of the biggest new improvements
https://www.youtube.com/watch?v=iTRTNWm9bFo
- Controls - major revamp to better support rift. Now possible to choose how to interact with items based on category.
- Physics - major stability fixes and more natural feeling physics
- Trigger reset - weapon triggers resets at 50% to more closely match real life trigger action.
- Ping - now showing other players ping in the "In game menu"
- Customization - multiple new options to allow your own playstyle
- Recoil - Added horizontal recoil. Balancing and work on getting the correct feel will continue.
- New content in the form of a red dot and a battle rifle.
- Hundreds of major / minor fixes and tweaks
