This update addresses player feedback that card effects were hard to notice:
Block feedback: Armor cards now play a sound with a badge pulse, and the "Block N" indicator lands right next to the badge; when enemy attacks are absorbed, "Blocked N" is shown
Live damage on Combo cards: Combo cards display their current actual damage on the card face (e.g. 4→6), with a vermilion highlight when stacks grow, plus a dedicated ink-ring flourish when played
Conditional card highlights: Cards like Cornered Beast, Inksurge, and Counter now show a vermilion border when their condition is met — no more hovering to guess
Clearer enemy info: Intent badges now have distinct shapes (round seal for attack / shield for defense / diamond for debuffs / ink spots for poison); enemy Thorns are now visible; melee cards are labeled "· Melee"
School tag disambiguation: School tags renamed to "Combo School / Gu School / Thorns School" etc. with unique symbols, no longer confused with the Combo mechanic or Ink Momentum
Polish: unified floater color semantics, HUD text now scales with window size, Moya crystal change animation, aligned crit thresholds
