- Monsters can hit more than once if they have you pinned. There is a short cooldown between hits so a corner trap can actually kill you instead of stalling on one slap.
- Starting it now kicks on a running loop, not just the start click.
- When it’s on it shakes / pulses so it reads as a live machine.
- Flashlight click when you toggle it.
- Drop-off sound when you turn in a fragment / salvage.
- Generator hum while powered.
- Crawl tunnels and liminal doors should no longer spawn on top of each other.
- Leaving the Game window after a death shouldn’t leave you frozen when you click back in (still use Restart / Menu if you actually died).
- News and updates
- Liminal Depths Playtest
- Update Notes for Sep 18
Source: Steam Community (opens in a new tab)
