Your own projectiles and shaped charges
- New «PROJECTILE COMPONENTS» subsection in «PROJECTILES»: contact fuze, timer fuze (5, 20 and 50 µs), fuse with igniter,
detonating cord, copper liners (60°, 42°, hemisphere), an explosively formed penetrator liner, an HE block, a charge
shaped for the liner, a wave-shaping lens, a standoff probe, a tail stabiliser, a ballistic cap and shrapnel.
- Build your own shaped charges: charge + liner + fuze. A part touching a projectile becomes part of it and flies with
it; without a projectile it is a mine or a charge against a wall. The jet forms when the detonation reaches the liner.
The catalogue shaped charges are unchanged.
- A part stays in your hand after placing — place as many as you like; pressing the row again puts it away.
- 30 bullets: «PISTOL ROUNDS» (9×19, 9×18, 7.62×25, .45 ACP, .44 Magnum, 5.7×28 and more) and «RIFLE ROUNDS» (5.45×39,
7.62×39, 5.56×45, 7.62×51, 7.62×54R, 9×39) — with jacket, lead sleeve and their own core, to scene scale.
Building
- New «BUILDING» section: I-beam, steel tube, reinforced concrete slab, slat screen, perforated plate, anchor support,
steel truss and a ceramic armour panel.
Crew
- «ACCESSORIES» in the «CREW» section: 34 items — helmets, body armour and a plate carrier, a chest rig, backpacks, knee
pads, gloves, boots, a radio, grenades on the belt and more, each in woodland and desert patterns. Click a mannequin to
put an item on in its pose and size. Whatever sits on the body only recolours the tissue — the organs stay visible
(«organs: VISIBLE / COVERED» toggle).
- New poses: «mannequin kneeling» (as if holding a rifle) and «mannequin prone».
- «CREW IN GEAR»: 8 ready-made soldiers — standing or seated, full kit or basic protection, woodland or desert. One click
places them, one undo removes them.
- The mannequin now has bones and a brain: skull and bones are a little harder and denser, the brain is softer.
Main menu
- A new look: the dark theme (default) and the blue theme — frosted glass with a soft shine and a new logo. The classic
menu is still there.
- Pick it in the new «APPEARANCE» section at the very top of the settings; the theme switches instantly, no restart.
- The background is made for 4K, HDR and ultrawide monitors.
RADARSIM
- The new tactical console is now the main one: a large PPI over a terrain map, a contact list, a target form, local zoom,
a course prediction and the closest point of approach. Target symbols (friend, hostile, unknown…) are set by the
operator. The previous console is one «CLASSIC» button away.
- Physical map (beta): detection now follows the aircraft's real geometry, aspect, range and surface coating. Prepare
your own model (OBJ/STL) on the bench and send it to the map together with its material. The arcade mode and old saves
are still there.
- «RCS calculation»: «Atlas» or «Live» — RCS is computed in flight, «Fast» or «Multiple reflections», no precomputed atlas
needed.
- Fixes: the «Show radio shadow» button is now on the tactical console; a tracked contact no longer changes its number
after MTI on pause; the terrain line-of-sight check is faster.
