- Optimized the issue of pickups jostling/pushing each other
- Adjusted NatureCure's trade price to 2 red hearts and 30 coins
- update Enemy names and descriptions
- Optimized the push logic between enemies and pickups
- Added items: Card Expansion Pack and Potion Expansion Pack
- Active item: Randomly purchases one stall for free (0 coins)
- Active item: Added a dice to reroll stalls
- Active item: Adjusted the floating text display when using the Blood Bag
- Adjusted some map backgrounds
- Island enemies attacked too quickly after spawning; slowed them down a bit — currently adjusted to 1.0
- Added consumables:
- Potion: Energy-restoring potion
- Card: Energy-restoring card
- Card: Turns all enemies into gold blocks
- Card: Turns all enemies into sheep
- Card: Turns all enemies into bombs
- Card: Turns all enemies into keys
- Card: Duplicates one item on the ground
- Card: Randomly purchases one stall in the current shop for free (0 coins)
- Card: All stalls in the current shop are purchased directly
- News and updates
- Tiny Archer Playtest
- 20260917 updated
Source: Steam Community (opens in a new tab)
