We’ve been hard at work bringing you the features we’re most excited about!
First up, we’ve updated the game map with a brand-new voxel art style. Beyond the fresh look, this change lays the groundwork for a building system we hope to introduce down the road if we decide to take that direction. 
The main star of this update, however, is a massive UI refresh focused on overall readability. You’ll notice major improvements across the board—especially on the map’s right panel, the movie cards, and the movie creation window, which is now much sleeker and more compact. 
Beyond adding over 20 new events to the game, we wanted to share a quick peek at what we’re working on next!
Right now, our immediate focus is on bringing full Steam Achievements support to the game and expanding video content for our existing events. Because we craft all of our art and cinematics completely by hand in Unreal Engine (using premade assets too), this is a meticulous and time-intensive process—but curating every single scene with care ensures the quality stays top-notch. Lasly we are working on a day and night system.

We also wanted to pull back the curtain a bit and share how this visual magic actually happens behind the scenes!
Just like a real-world movie studio, we start with diverse, stunning environment sets crafted by incredibly talented artists. From there, we customize, modify, and dress every single set to fit our specific needs—building custom backgrounds, movie posters, and dramatic action sequences. To bring it all together and achieve our signature look, we leverage custom special effects and specialized shaders right inside Unreal Engine.
It’s a true labor of love, but crafting every frame with this level of detail lets us build a world that feels uniquely alive.
We also wanted to clear up something important that came up in a comment yesterday mentioning that our main key art looks like AI.
We want to reassure everyone that every single image in our game is 100% handcrafted by us or talented artists! Our entire visual process starts with live-action shots that we capture ourselves, which we then transform using custom shaders and visual effects in Unreal Engine to create our distinct artistic style.
To show you exactly what we mean, here is a side-by-side look at the original live-action shot right next to the final in-game art:


Thank you as always for your patience and support as we bring these features to life step by step!
