Hello everyone,
Over the past few weeks we've been continuing development and polish on A Long Journey. This small update addresses display issues reported by some players, and we'd also like to share what's coming next.
What's in this update:
Portrait display fix: The UI no longer stretches or clips on portrait monitors or in portrait window mode. Elements now display correctly.
Ultrawide display fix: Adjusted rendering and UI layout for 21:9 and 32:9 aspect ratios, resolving abnormal black bars and misaligned interface elements.
Other minor tweaks: Improved stability when switching between resolutions.

Coming next: Pomodoro Timer
We're now starting development on a Pomodoro timer feature, so that A Long Journey can do more than keep you company — it can also help you pace your focus and rest.
Planned directions include:
Customizable focus and break durations
Reminders and rest guidance when a focus session ends
Integration with the game's rhythm and atmosphere (specific form still in design)
This feature is still in early stages. We expect to share more details in [timeframe]. If you have any thoughts or suggestions about the Pomodoro timer, let us know in the Community Hub or on Discord.
Thanks for following along!
