This second patch targets a general quality of life improvement for the game, aiming to simplify the way you play, from many points of view, from UI, to gameplay mechanics, to visuals. It also paves the way for the upcoming 1st major update for the game.
Here's the list of changes:
User Interface
Enhanced the tips messages on the defeat screen to help when fighting boss type enemies
Boss enemy health bars now change color when taking damage
Added objective text when playing
Added text effects for objectives when starting a game
Added main menu hints for unlocks
Added version identifier on the main menu screen
Gameplay
Tank cabin rotation now remains independent of the tank rotation
Tank backwards movement speed increased
Reduced homing missile area of effect damage
Increased tank speed when sliding against the map borders
No longer get prop damage when speed powerup coin level2 is on
No longer get damage or slowdown from props when speed powerup coin level3 is on
Parachuting powerup crates no longer get destroyed so easily
Controls
Further improved mouse aiming support
Mouse buttons can now be used as A,B in all menus
In game visuals
Picking up powerups now bring up text tags over the player tank to better help identify that powerup, it's effect and level
Improved the infiltration caught effect
Added enemy exclamation graphics mark when in pursuit for players
Added color animations to the tank HUD when picking up, upgrading or using weapons
Improved Sniper Scope powerups visuals and audio
Improved Reflective Shield Visual Effect
Added level 2 and level 3 speed powerup effects
Changed map border colors to red, in city/country environments
Bugs Fixes
Fixed main menu arrows sometimes losing their position
Fixed main menu 2d UI staying hidden after leaving the options menu
Fixed a secret typo in the tutorial screen has been fixed :)
Fixed gamescreen objective text bounds for "score" type missions
Fixed a bug where shield Lv3 would stay on you until death
Fixed a bug where aerial missiles could kill you while your shield lv2 or lv3 is on
Fixed lasers passing through walls