Hello, this is ZERO ONE SOFT.
Following our last dev log, this time we want to share what we've changed based on the feedback we got from our FGT.
Added a Prologue Scene
In our last user test, players could only learn basic systems like destroying, scavenging, and combat after the prologue ended, so it took a while before they felt the game's core fun.

So we built a new prologue narrative designed to let players naturally learn the basic systems from the very start.

Following the story naturally teaches players the controls, so even a short tutorial gets them into the game's core loop faster.
Changed How Stage Travel Works
Previously, interacting with a Signpost on the road let players enter a different town (stage).

But many players expected to travel the map in their campervan, so they didn't recognize the Signposts and just wandered around the area.
To fix this, we built a "warp portal" at the map's edge that's visually easy to spot at a glance.

Improved Resource Intuition
We changed the connection between objects and resources to be more intuitive.
For example, breaking a chair now drops wood planks: we reorganized the match between an object's appearance and its drop materials to be more logical and intuitive.
We also added a popup explaining a material the first time you get it, so you can see what you'll get when you hit an object.

Strengthened the Survival Concept
We reinforced the exploration systems to bring out the chilling tension that survival games are known for.
The vision system is a good example.

When you're outside a building, you can't see infected hiding inside.
You won't know what's inside until you open a door or peek through a window, which adds the fear and tension of walking in unprepared and the need for careful exploration.

Added a Special Zombie
We added a new type of infected to raise the tension in combat.

Right when combat starts feeling dull, a stronger infected than usual shows up to create a more interesting fight.
This is how Camp Dawn keeps going through all kinds of revisions based on our playtests.
We'll keep developing hard until the day we can bring you, the people reading this dev log, a demo you can play for yourselves.
View game pageWishlisting our Steam store page always gives the dev team strength.
Thank you. We'll see you in the next dev log.
