Hey guys, we have been quiet for a while, but busy. As we announced the last time these are the steps we will do our best to follow:
- Fix known issues (cause you don't paint a broken car)
- Balance things better (cause you don't drive a car with no tires)
- Polish the changes (now it's time for that paint job)
- Listen to feedback and suggestions the whole time
- Choose and develop a new feature
- Back to #1
And here are the results:
FIXED
- Multiple localization fixes
- Operation pins spawns only inside region
- Fixed sound on closing region view
- Fixed sound on entering region view
- Fixed wrong calculations for influence and power
- Multiple agency weapon fixes
- Multiple agency upgrades fixes
- Multiple optimization fixes
- Fixed loading breakdowns from saved game
- Restricted closing agency weapon box with escape or right mouse click
- Fixed different breakdown pin scale ratio
- Fixed operation successful statistics on game end
CHANGES
- Operations are more balanced. Now money shouldn’t be your only resource to worry about
- When exiting from region, map is centered
- Monthly income is additionally balanced
- Restricted uncommon resolution aspect ratio
- Upgraded way of calculating exposure
- Each of rebellion point upon reaching decrease all of your resources by 30/60/90 %
- Warfare affects on all aspect types: Economy and military by 50%, Other aspect types by 25%
- Warfare and Breakdowns affects on your resources
- Reward on starting operation is same as reward on resolving, no changes between
NEW FEATURES
- Added additional information about your saved game slot in loading window
- Added choice in options for two different date formats
- Added tool-tip for Next Region and Previous Region button
- Branched regions are now highlighted in region view
- Rewards and costs are represented with base and bonus value
- Added tool-tip with additional information (bonus source) if bonus is active
- Added recovering region after warfare
We will, hopefully soon, move on to a couple of completely new features.