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Moving Forward

After a longer time without any news from our side, we’re finally able to announce a bigger update for Schacht that is coming to Steam at the end of this month! As usual the update will fix some bugs in the code and the graphics.
But besides that you will get some major code improvements, enhanced game mechanics and enriched eye candy with this update!

We changed a lot inside the core of Schacht to increase the performance of our game. With the switch from Deferred to Forward Shading, the implementation of SSAO and a thoroughly optimization of all 3D assets, we were able to boost the performance overall by up to 70%.

As the update goes live, the time you need for a complete track isn’t running continuously independent of your actions anymore. We think this behaviour was unfair as it punishes the players differently, depending on the place of their failure on the track. In the new system we work with a constant penalty time that is added to your last time saved at a checkpoint.

Space isn’t empty! Or at least it shouldn’t be. That’s why we’re going to push more on our narration of an interstellar battle zone / scrapyard for Schacht. This will be done by adding several new 3D assets to the surrounding space like shipwrecks and dead space stations.

Hopefully this improvement doesn't distract you too much from reaching a high score ;)

So the last words of this post should tell you the date at which to expect the update.

With love,
your friendly neighborhood scientists

P.S It will be the 30th of October