Hi everyone!
This update balances the difficulty and brings improvements to the visuals and gameplay elements.
Performance and visual improvements
- Single-pass stereo rendering is now enabled, which should improve GPU performance up to 20%
- Shaders rewritten to support the aforementioned feature
- Visibility improved for large scenes
Added the seventh level
Step inside the tunnels that lead to the Dominus building.
Added two new weapons
Clear your way with a M249 (main weapon) and new sidearm (UMP).
Both are fully automatic and bring much requested balance for the battle against the aberrations.
Additional gameplay improvements
- Dead enemies can now be shot through which effectively lowers the steep difficulty of the game a little
- Enemy muscle weight and pinning adjusted for more realistic ragdolls and movement
Your indie developer,
Anton