I was hoping to have the final level and ending ready for this update, but as astute players may recall, last week’s big tech update was… buggier than anticipated. So buggy in fact, that I spent about half of this update cycle in a death crunch of frantic bug fixes, which resulted in no less than 8 hotfixes (I think that’s a record).
So, this is a relatively small update. Barring something catastrophic happening to my computer or personal life, next update will be pretty substantial. Stayyyyy tuned!
This update's Fortnight Discussion: Leaderboards and Scoring
Alpha 59
Graphics
- Fix for NPCs looking weird for the first half-second of a level
- Fixed some incorrect corner grass tiles
- Fix for Invisible NPCs’ hands sometimes appearing
- Fix for player appearing to have extra hands after becoming Invisible while pointing a gun
UI / Controls
- Added color animation to menu selection interfaces
- Multiplayer games can be ended from the main menu if the host has finished a level but other players have not
- Fix for cases where context buttons could become larger in width than intended
- Fix for Character Creation Attributes description box reading “Strength” initially
- Fix for instruction text on certain 3- and 4-player menus in home base not being fully visible
- Player toolbars disappear when entering main menu
- Minimap in 2-4 player modes disappears when entering main menu
Playfield Objects
- Fix for multiplayer client not always being able to make ATM Machine spit out money
- Fix for fires on War Zone NPCs not always being destroyed properly
- Fix for fires from Fire Barrels not being destroyed properly internally
Items
- Projectile weapons are worth much less money when Infinite Ammo mutators are active
- Fix for Research Gun appearing to knock NPCs back when on host when used by client player
- Quick-Escape Teleporter works better in levels with Lockdown Walls
Status Effects / Traits / Special Abilities
- On Daily Run, traits and items may appear regardless of the player’s unlocks and settings in the Home Base
- Ideological Clash added to Character Creator
- Army of Darkness renamed to Army of Five, since the original title wouldn’t make much sense when applied to non-Zombie custom characters (edit: this will happen in the next build)
- Fix for NPCs brought from one level to the next sometimes having 0 health
- Potential fix for dead party members coming back in the next level as ghosts
- Charismatic and Malodorous have no effect on Cop Bots
Artificial Intelligence
- Fix for NPCs attempting to path through certain objects
- Only 5 NPC party members per player can be brought to the next level
- Friendly Cop Bots will still stop the player
Performance
- Much quicker loading into games from the main menu
Multiplayer
- Fix for internal errors when quitting multiplayer games
Engine
- Unity engine updated to 2018.2.6f1
Alpha 59b (September 7)
- Fix for mutators not loading properly when saved games are loaded
- Fix for wood doors sometimes not taking damage, as if they were steel doors
- Fix for NPCs not appearing to be dead when the Shapeshifter possessing their body dies
- Fix for people having shadows when they resurrect underwater
- Potential fix for fires appearing permanently where they are not supposed to
- Better internal handling of “recycling” of wreckage objects
- Army of Five added to character creation
