I know I said in a previous update that I’d be holding off on adding the final 1.0 character until the game hit 1.0, but in the interest of getting feedback before the game officially launches… here ya go!
I’m still working very hard to get the game in shape for console certification, still squashing bugs and balance issues while trying to slip in a new feature or two here or there.
As of next update, all of the game’s text will be finalized for 1.0, and I’ll be send it off to get localized into a bunch of different languages. So, that’s the topic of this week’s Fortnight Discussion: What text in the game would you like to see changed?
Alpha 63
New Features and Content
- Added playable Firefighter character, along with new abilities, traits, an achievement, etc.
- Added Seeds (finally) - Talk to the Scientist in Home Base
- Expanded the number of custom character slots on the character selection screen from 8 to 16
UI / Controls
- Fix for player accepting optional missions if they talk to a questgiver, close the screen, press the missions screen button, and then press Accept
Playfield Objects
- Player can knock on “Do Not Enter” doors and place detonators when they are outside-facing
- Fire does not spread to “middle” wall sections where it can’t be reached with a Fire Extinguisher or Water Cannon
Items
- Molotov Cocktail added to game
- Firefighters now carry Water Cannons instead of Fire Extinguishers
- Bartender starts the game with Cigarettes, in case drink “ingredients” are hard to come by in the first level
- Fix for Slum Dwellers not dropping money that they took off the ground
- NPCs who are being guarded by a group of people will always drop money
- Slum Dwellers will not pick up money off the ground that has been dropped when a player dies
- Reduced base Ammo Stealer price to $35
Status Effects / Traits / Special Abilities
- Fix for Zombie Phlegm not costing the player health
Sound
- Fix for fire sound effect sometimes stopping before the fire had finished
- Fix for Jock’s Charge sound effect sometimes continuing past the point where it was supposed to
Stats / Unlocks
- Fix for nuggets reverting to 50 upon exiting the game and starting again
Big Quests
- Slavemaster can use Taser on NPCs with whom they are aligned and need to capture for their Big Quest when they have No In-Fighting or similar traits
- NPCs who have been Zombified will no longer be considered for Cannibal’s Big Quest
Artificial Intelligence
- Added Arsonist AI behavior for people to randomly pull out a Molotov Cocktail and toss it at objects. At the moment, this only happens when a Firefighter is around
- Fix for NPCs not always following the player when they’re trying to mug them, warn them, or otherwise accost them
- Fire Extinguisher usage no longer causes people to run away as gunshots do
- Property owners forced to flee their property out of fear of violence will not return
Engine
- Unity engine updated to 2018.2.14f1
Alpha 63b
- Fix for mysterious “?????” with “E_Firefighter” appearing in Trait Unlocks menu
- Added Firefighter trait Scorching Savior to character creation
- Fix for Medium lighting not always being set properly at the beginning of games
- Fix for occasional freeze at 87% loading when level was supposed to load the Bounty disaster
- When interacting with Do Not Enter doors, Open button appears above Knock button
- Fix for certain Do Not Enter doors at the outside of buildings not giving the player the option to knock
- Fix for some fire related errors
- People who are Aligned, Loyal or Submissive to a Firefighter player will not become arsonists
- NPC firefighters will not run out of water
Alpha 63c (November 2)
- Fix for Do Not Enter doors not working properly on multiplayer client
- Fix for Cops becoming hostile toward attackers of Arsonists
- Fix for “can’t do” sound effect playing when picking up weapons with 0 ammo when unarmed
- Fix for Slaves becoming Arsonists
- Fix for Firefighter Super Special Ability not always giving the player infinite Water Cannon ammo
- Fix for Water Cannon recharging at the end of levels
- NPCs get angry more quickly if the player continually shoots them with the upgraded Water Cannon
- Water Cannon knockback is slightly higher during normal usage and slightly less high in its upgraded form
- Arsonists do not appear in Mayor Village
- Arsonists do not appear while the player is in the process of teleporting, or after they have finished a level
- Arsonists will not throw Molotovs at objects in which a fire can be started, such as barbecues
Alpha 63d (November 3)
- Fix for Arsonists not appearing
- Fixed “Fire” mistranslation for non-English languages
- Fix for status text appearing far too many times when running out of Water Cannon ammo in multiplayer games
- Fix for Water Cannon ammo not appearing as 0 when it runs out
- Water from Water Cannon is no longer blocked by objects, so that it is easier to hit the wall fires behind objects if need be
Alpha 63e (November 5)
- Physics related performance fixes
- Fix for Door Detonator not working on locked doors
- Fix for player being able to open locked doors during Lockdown disaster
- Fix for Fires sometimes appearing in random spots
- Fix for Flamethrower and Water Cannon not always hitting objects that they appeared to be hitting
- Potential fix for NPCs spawning at the lower left corner of the map
- Fix for people aligned/loyal to the player not becoming hostile toward the player's enemies all the time
