Hello everyone and thank you so much for waiting all this time, update 0.2.0 is nearly here, below is a list of changes or added features in this build:
- Game version changed to 0.2.0.
- Minor improvements to the main menu in how things are handled.
- 'Demo clear' flag changed to match up with the second boss room (boss coming in next update)
- Ongoing improvements to performance, small steps with more to come.
- Bloom and filter changes and improvements.
- Existing tilesets have had minor visual updates and changes.
- Small sound effect changes and improvements.
- Jumping through one way floors improved.
- Dropping off ladders improved.
- Player animation playback improved (ongoing) you should see less pink squares appear on animation clashes.
- Added a new area, the caves (ongoing)
- Green key card now works to open green doorways
- Elevators have been added.
- New skills have been added.
- New enemy types have been added, Bats, Wall Crawlers and Chomps.
- Rolling enemy AI has been reworked and changed.
- Floating ball enemy movements has been adjusted (ongoing)
- A handful of engine changes to fix bugs and issues (ongoing)
This update will be live in the next few days, I thank you all for waiting so long and from here on out everything will be at a much faster pace. Without your support this game would not exist in this state so thank you!