Hi, I'm Ömer
I'm a solo developer from Turkey and I've been building TASK: GOLIATH alone for the last 4 months.
I've played mobile idle games for years. Taskbar Hero, Idle Heroes, AFK Arena, AFK Journey and many more. They are the reason this game exists. It was supposed to be a one month project. It wasn't.
What is it?
Earth belongs to the machines now. You put together a squad of cyber-operators and they do the fighting on their own. Your job is the squad, the gear and the base behind them.
- 1000 stages, 3 waves each, across 10 sector bands. Every band ends with a Gate-Boss.
- 10 operators with Tank / DPS / Support roles and a 26-node skill tree each.
- 9 gear slots, 5 sets and a Forge to upgrade, salvage and reforge.
- Tech-Net research, Mastery, an orbital fleet, expeditions and a starbase with mining and production.
- Offline progress. Close the game, come back to credits, crates and materials.
- Anomaly puzzles (circuit routing, light refraction, pattern matching) for when you want to play with your hands.
- Async PvP arena, clans, clan wars and a daily boss.
Who it's not for
If you want a reflex based action game, this isn't it. Here the system you build wins the fight, not your aim.
Free to play
The game is free. There will be a season pass with a bit of extra resources and a monthly VIP card. The biggest VIP perk is unlimited use of Selen, the in-game command assistant. I don't want heavy pay-to-win in this game.
Languages
English and Turkish: interface, voice and subtitles.
When?
I'm aiming for October. I'll post the exact date here as soon as it's locked.
If this sounds like your kind of game, add it to your wishlist and follow it. Steam will let you know the day it comes out.
One more thing. If you do design, 2D art or animation, Godot, music, sound, translation or testing and want to help, as a volunteer or paid, I'd be happy to hear from you: [email protected]
