Trainers stopped throwing their own creatures away
When a trainer withdrew a creature, it was gone for the rest of the fight - and worse, beating whichever one they sent out next ended the battle. You could win without ever facing half their team.
A withdrawn creature comes back. Every creature a trainer has now has to be beaten.
Trainers who swap are meaningfully harder as a result, and worth more experience, because you are now fighting the fight that was always written.
Far less clicking through conversations
Dialogue was written in short lines and shown one at a time, so a full screen of box held about a tenth of a screen of words.
Lines now fill the box they appear in - about two thirds fewer presses of Continue, with nothing cut.
The box itself sizes to what is in it, instead of being a large panel with one line floating at the top of it.
Menus you can read
Shop rows no longer print on top of each other, and each item shows how many you already own under its own heading.
Ability names, tags and descriptions no longer overlap, and the list has room to breathe.
Things worth finding say something
Every quest object now has something to read when you find it - including the vault chests at the end of each Crypt puzzle, which used to open in silence.
Strigora has artwork.

Also fixed
The enemy team counter in battle sat half off the top of the screen. It now sits beside their name, and shows seal cards.
