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Update 0.4 Released - Month of August Report

Hello again! This month's update is a big one. It contains a lot of quality of life improvements as well as content. First off there is a new weapon selection screen which shows up at the start of every round and will replace the old pickup system. This allows for short breaks in between rounds to decide what loadout you would like to use.

Secondly, there is a new map, Warehouse, as well as a re-design to the old map Drug House.

Thirdly, two new abilities have been added: flashbangs for the cops, and a wrench for the criminals.

Lastly, bullets were re-implemented as hitscan rather than physical. Before this update it may have been hard to hit people who lived in regions far away from you. This occured because the physical bullets were very demanding on the network. To fix this, I replaced the old system with hitscan and through testing it has proven to be a much better solution. Please send any feedback about this new system to the discussions board.

There is also a bunch of models that have been re-designed. Check the changelog for more.

Also, if you would like to get future updates quicker (but less stable) switch over to the Testing branch of the game in the betas tab.

That's all for this month, happy bank robbing!

Changelog:

  • Added wrench for criminals
  • Added flashbangs for cops
  • Added warehouse map
  • Weapon selection screen
  • New drughouse terrain design
  • Redesigned smg model for cops
  • Redesigned blowtorch, grenade, molotov, riot shield, baseball bat, smoke grenade, and moneybag models
  • Bullets are now hitscan
  • New UI for menus
  • Buffed AI
  • Fixed minor bugs