Well, what a first week! Thank you to every single one of you who's played, reported a bug, left a review or come and chatted on the Discord. This is the first big patch since launch, and there's a lot here! I'm trying to address a lot of the criticism that been raised so there's been more clean up of the in-game text and clarity on how things work. I appreciate every single one of you for making all my passion project become a reality and I'll endeavour to keep making this game the best possible version of it that it can be. TL;DR
Drag and drop your formation: drag delvers between squares, drag a Roster row onto someone in a watch's line to swap them in, and give every watch its own formation.
Right-click menus everywhere: on a delver wherever they are listed, on gear, rival delvers and halls, staff, and the map.
The hall moves: the day turning, roads on the map, numbers that count, a seal on a finished build, and every town at work. Settings, Movement in the hall, turns it all off.
Portraits: put your own images in the Portraits folder and your delvers wear them, on their sheet, the Roster, in delves and on the battle board.
Your own delvers: write delvers in the Delver Docket, share them with a code, draw a bloodline's crest, and give them home towns.
Plainer words, a notepad, new music, a third look (High clarity), and a long list of fixes from your reports.
Portraits
Your delvers can wear faces of your own. In Settings, Portraits, press Open the Portraits folder, drop in square images (512 by 512 is plenty; PNG, JPG or WebP, up to 1 MB each; a bigger file is skipped, and Settings says so), and press Look again.
Each delver is given a face and keeps it. To choose, name an image after a delver (Ru.png, or Ru the Untamed.png) and it is theirs, or press Choose face on their sheet and pick one by hand.
The face shows on their sheet, on the Roster, in the delve's party list and formation, on their card in a fight, and on the battle board (Settings, Delves, Delvers on the board: Portraits, which is chosen for you once the folder has faces). Anyone without a face keeps their crest. The game ships no portraits of its own. Steam Workshop support for portrait packs comes next.
Formations
Drag in the grid: press on a delver and drag them to a square. It is the same move or swap the two clicks make, and the clicks still work.
Swap someone into the line: drag a Roster row onto a delver's square in a watch's line. They take the square, and the one who held it steps out of the line but stays in the watch. A delver from another watch moves in too. If a different calling takes the seat, the formation changes to fit and says so.
The line you choose is the line that goes: the delve takes the delvers you placed in a watch's line before anyone else when it loads that watch, unless they are away, hurt or worn out.
A formation per watch: the Vanguard can run one shape and the Second Watch another. Each watch's heading on the Roster carries its shape and its line, and warns you when too few are fit to fill it.
By keyboard too: a delver's right-click menu (or Shift+F10) has Put in the line, then whom they replace.
Drag a delver between posts: drag a Roster row onto another heading to move them there.
Auto-pick by: strongest, most to learn, most rested or youngest. It is one control now, "Auto-pick | by Strongest", and it remembers your choice.

New
Right-click menus: a delver anywhere they are listed (sheet, party, Training Yard, kit, post, rest, Market, plan, let go, re-swear), gear (equip, keep for, lock, sell), rival delvers and halls, staff, names in the Herald, Chronicle and Day Book, and marks on the Realm map. Shift+F10 and the Menu key open it too (WHUWROTETHISCR*P).
The Delver Docket: write your own delvers in Settings (name, kindred, class, a trait, a leaning, a flaw). Now and then one turns up at the Tavern or among the aspirants, up to four can stand in the founding draft, and you can invite one straight to the Tavern. Share a delver as a DD1: code (Hawk, Calcite).
Delver crests: Edit crest on a delver's sheet draws the arms for their whole bloodline, worn everywhere they appear, with a way back to the arms they were born with.
Home towns: every delver is born in a town of their region, shown on their sheet and Tavern card, with a mark for those born in your own town. A bound beast is "Forged in the deep" (Focico).
A notepad: the Notes button or the J key opens it over any screen. It is kept in your save, moves and resizes, and Exit asks if you want to leave yourself a note for next time (four).
Music : a new piece each time one ends, with a recorder, a harp and a hand drum beside the lute. A war darkens the next piece, a celebration brightens. Always been here but was turn off by default.
Letter grades: ratings can show as letters, beside Stars and Numbers (LonelyCookie).
English names: Settings, Language, Names gives new delvers English names in any language (Bawrius).
Step through a fight: Back and Forward one round beside Pause and Play, and each delver's card says which order fired and why (Chelovek495).
Gear kept for delvers on the road: pick a piece for a delver who is away and it waits on the rack with their name on it, going on them the day they are home (Alexfrog, isenru).
The mimic that yields: now and then a beaten mimic stops fighting. Bind it, keep it as the hall's Mimic Chest (more rack space, no upkeep), or let it go. Every mimic's Lid Slam now stuns those near it as it springs.
A Term, The hall can fall: three year-ends in a row in the red and the hall folds, with a warning at two (Snapkin).
Open Doors: a founding term, and a one-way switch for halls already running, that lifts the division limit on who will sign (Nick).
Set aside, put back: a posting you set aside by mistake can be put back the same day, with its place and days left (BlueOrange).
Fund the rest: a town project can be paid off in one press when the treasury covers it.
Records: most rival delvers killed in a career, on Honours, Records.
A lighter first half hour
A new guild opens on the screens it needs, and the rest open as you reach them: the Herald by your first Trial, the Hall of the Fallen after a loss, Dispatches once a quest is home, and so on. The Tavern and the Training Yard explain themselves a little at a time. Guilds you already have show everything as before.
Changed.
Plain words: labels and lines across the game say what they mean (Start delve, Reward, Equip all, Ready, Ability, Ceiling, Treasury and many more), and over a hundred lines lost their flourish.
Class lines: each calling's job in one line, wherever you choose a class (Pelef).
Ties are now matches in the Gatherings and the Cup (UprootedGrunt).
Gear condition: each piece shows its workmanship (Shabby, Plain, Fine, Superb) beside its grade, the hover says plainly what it means ("Fine: 2% stronger than the usual Common"), and the kit picker says whether a piece is better for that delver. Grades sit a little further apart (Grimulfr, The Zor).
Quest gear: a more dangerous posting is likelier to turn up rare gear, the hover gives the posting's own odds, and a find made on the road comes home with the party (Trounzey).
Quest tags: every Tavern posting and dispatch carries its kind's icon and name (ねこくん).
The Bench at the top: a full roster in the top divisions no longer runs near a loss: the bench's pay is softer there (AldouzTek).
The Last Lantern deals a playable deck: no more hands with nothing to lay before turn four (four, erz001).
The Hunt: the quarry bites harder at a bold hunter, so going for the kill carries its risk again.
Rival guilds guard their best three from your offers, and a delver whose guild sits below you is never refused for your division. Your strength is now priced the way the rivals' is (Pzub).
The Envoy only brings back somebody who improves your team for they signature ability.
The Training Yard: a filter hiding delvers says so, with Show all; a delver past the last bench says "Waiting for a bench"; the Ability and Job headers explain each scale; Auto puts a spare bench to a second Hone; Auto's tutor looks to the pupil's own role first (jagr, Mathieu, BlueOrange, erz001, RomanesEuntDomus).
The delve's party list: only delvers who cannot go are greyed. A delver in the Training Yard gets an amber edge and can still go; a worn one gets a warning mark (一只小野怪, Trounzey).
The Flagbearer must delve with the party for the colours to count, and the colours pass to someone new at most once a season (Hardluck).
Re-swear sits in a delver's plan row and on their right-click menu, with the Wage Bill's own rules (Focico).
Rival Guilds show Rating and Ability as two columns, as the Roster does, so a letter grade never reads as the rating's.
A bound beast's draft card names the class it fights as, "Blademaster · a bound beast" (AceTBL).
Aspirant cards show whether a conviction leans Ruthless or Honourable, and mark a Generational talent (LonelyCookie).
Vows: a place vow is kept on town labour, mending, materials, foraging and rebuilding too (four).
Town work takes 1 to 4 delvers, paid for who went (AcheronBlackhand).
A warning before a threat reaches your town while the wall is short of it (AcheronBlackhand).
Finances: every payment is filed where it is made, so the money log names each row by what paid it. The Upkeep card names its biggest costs.
Clearer lines: a bye says there is no opponent; an ally's truce names the season it ends; a staff term reads "Signed to the end of Year N"; a hall build held by renown says how much it needs (Focico).
Patrons: a house's offer says its kin, terms and boon plainly, and Grow the side counts finishing above that many halls (Bob of Course, The Zor).
The Herald: guilds, rival delvers, wars and folded halls all hover (Focico).
The Realm map: a quest's mark opens that quest, a town job opens on Town work, and the beasts at large prowl their roads as the parties walk theirs
Mentors: a delver on Train who has a tutor is listed under Being mentored, marked On Train, so you can see and change who teaches them; the yard's own pick looks to their role first (RomanesEuntDomus, erz001).
Settings, Delves: a tab of its own for everything about a delve: the battle board, how delvers are drawn on it, the fight map's movement, Watch mode, what a delve reads out loud and a delve card's wages.
Settings keeps one size; sound starts on, quietly, at first launch.
Escape backs out a step at a time and ends at Settings (Mr_Duck).
The Archivist says when the town is waiting on you to set a custom, and takes you to it.
The Armoury: who can wield a piece sits on a line of its own, apart from what it does.
Local derby and derby badges read clearly on the dark page.
What a delver costs: their wage sits on their sheet and their hover card; an unsworn delver shows about what they will cost once they swear (labguy23).
The hover card reads as an appraisal: rating, potential and mood under the name, then the wage and what the Market would pay for them. Where they are sits at the top, and service takes one line.
The Wage Bill shows each delver's Rating and Ability, so you know how good they are before you re-swear them.
Orders templates carry the last room's orders too, and a delver whose formation square has its own orders keeps a picker that changes the square's (Donttouchmyhohos). Save an older template again once to include its last room.
Bonds after a good run: a clean delve no longer sours a pair without a word, friends do not fall out over a run that went well, and a quarrel after one is over who earned the credit, not who is to blame (The Zor, Grimulfr).
The page: a red margin down every panel, a wax seal on a sworn vow and an honour, the main button in the scribe's red, gold kept for buttons that spend gold, and one selected look in every filter row.
Fixed
If a delver ever shows twice in your roster, the copy is removed when the game loads (AcheronBlackhand).
A retiree who kept The Long Service stayed on the roster. They leave it now, and halls it already happened to let them go at the next turn of the year (Nick).
A pop-up set aside could take a party out of a delve in progress (erz001).
A Ranger told to fight from cover now picks cover it can shoot from (four).
A shooter whose target is round the end of a wall steps out to see it; big delvers walk round walls; delvers see a wall coming and go round it; backing away no longer runs into another foe's reach (four).
Tireless skipped every camp: a rest site now asks the delver in the leader's seat (The Zor).
Kit for this delve put a condition's counter on delvers it does not hit; an empty slot now takes gear made for another condition when nothing else fits (The Zor, RomanesEuntDomus, AcheronBlackhand).
A bound beast's card said one wage and charged another; the oath and poach cards too.
A house hired a champion who was hurt or away (AcheronBlackhand).
A delver called home from the town garrison counted as a new signing and "Left the guild" (four).
A delver called down from the wall the day they were posted now comes straight back.
A piece made with a ward could take a second, replacing its own (Brett).
"30 days on the bench" no longer survives a day away (AcheronBlackhand).
The founding draft could offer two delvers with the same name (La Lupa); two halls could share a name (AcheronBlackhand).
Protected delvers are no longer courted by rival halls.
Routine morale: the hardest plain delve on the board is never beneath anyone (four).
The quest picker loads saved and post parties, and no longer stutters on a big roster (four).
The Forge says why a reforged piece is not offered (真名).
What the Guild Knows shows a hover on each of its four reads again.
Pop-ups sit by their targets at every interface scale.
The garrison picker's notes were cut off in Russian (Defigeek).
Windows: if the game cannot create its data folder, it finds one it can, or says plainly why not.
On the desktop, every Download button (memorial, saga, account) saves to an Exports folder and shows it.
The Roster ran off the right of the screen with no delver open. Its columns now close up to fit.
A puzzle showed its first DC the whole way through, while each failed try makes it harder: the screen now shows the DC of the try being made (Grimulfr).
The realm map's flags and beasts lagged behind and sprang back as the page moved. They glide only when the day turns.
On the Steam Deck and other small screens, a quest's window ran off both sides, and a mentor's note pushed the Training Yard off the edge (Tesse).
Languages
Every new line is in all twelve languages.
Brazilian Portuguese took a full review from 1taldematheus, 2,741 lines made more natural, with one set of terms throughout.
In Russian, treasure rooms read noun first. Japanese had a naturalness pass over the whole game. Russian, Italian and Chinese took corrections from native players (Членесса, La Lupa, ciamb, aksdcnd, WatchMaker): in Chinese a sellsword is now 佣兵, and the Italian menu reads Panoramica, Rosa, Consiglio, Città natale and Onorificenze.
Windows 11: if the game will not start
If Windows blocks the game with "This file was blocked by an application control policy", that is Smart App Control, not your save. We are working on getting the game signed. Please do not turn Smart App Control off just for us: on many versions of Windows it cannot be turned back on without resetting Windows.
Thank you to everyone who reported these. Keep them coming on Discord and in the Steam discussions.
