Thanks to everyone who has been playing the demo and sharing feedback! This update makes a few useful controls easier to discover and clears up some of the battlefield UI.
Choose how you build
The first time you click an empty foundation, you can now choose between Quick Build and the full Tower Shop. You'll see a preview of each, and the game remembers your choice. You can switch whenever you like using the Quick Build switch in the shop or the centre of the Quick Build wheel.
A clearer Energy bar
The left-hand bar is now blood red and labelled ENERGY. It shows the extra attack speed your towers receive, while the purple Essence counter shows your spendable Essence.
Stored Essence raises Energy, gradually increasing tower attack speed up to +40%. The tutorial and Card Shop now explain this more clearly. The speed and drain readouts also move out of the way of the fill line, so you can see how full the bar is.
Helpful reminders and fixes
- A visible Space shortcut reminds you that you can pause and resume during play.
- The Tower Bank gets a reminder outline when carried towers are waiting to be deployed at the start of a level.
- The Card Shop gently pulses when a card is available and affordable. These reminders respect reduced-motion and reduced-flash settings.
- Settings opened from the main menu now respond correctly to clicks.
- The restart message makes it clearer that your score returns to its level-start value and the restarted run is ineligible for the online leaderboard. A keyboard shortcut can no longer re-enable submission for an ineligible run.
- Beams and other energy attacks now pass behind foreground towers where they should.
There are no tower damage, price or enemy-balance changes in this update.
Thanks again for helping us improve Lanternfall. Keep the feedback coming, and good luck out there!
