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New Patch 6808.39454

Announcing the first major patch for Escape Lizards!

Major Feature Outline

  • Completely reworked camera. This addresses the main feedback from players about a difficult-to-control camera and unexpected behaviour when turning around. Includes a lot of new options in the options menu for fine-tweaking camera control, including R/L invert.
  • Two new world-flip modes that use the camera orientation (now the default) rather than the egg velocity. The older style mode can still be selected in the options menu.
  • Completely reworked jump/hop system: Egg hop is now always available, super jumps are pickups placed around various maps and must be picked up.
  • Much better tutorial that pauses the game with a modal dialog at the start of each level and has accompanying images
  • Remastering of all 110 levels (better flow, fixing of visual errors, earlier levels are more streamlined/simpler, later levels retain their original challenge)

Full Patch Notes

  • Added 2 new world flip modes that use camera rather than egg velocity to determine flip axis (the direction the world flips in should now make more sense in most cases); mode can be changed in options menu
  • Fixed 'time almost up' sound not having volume set according to options menu
  • Made egg hop direction less dependent on the current target tilt (should be easier to predict where the ball will jump to)
  • Fixed a bug with the wrong lizard egg skin being shown after dying
  • Streamlined jump mechanic; made it possible to hop in every level and placed 'super hops' in key levels
  • Unlocked every world as a backdrop in the main menu always
  • Added option to invert camera R/L direction
  • Added option for no deadzone on R or L analog stick
  • Added accelerated tilting for keyboard users; new option in options menu can be used to set tilt softness/rigidity
  • Whole new camera code that follows the ball more rigidly and works better at slow speeds/when changing direction
  • Added lights to finishing bells
  • Added option to set camera FOV
  • Added post-level-pass "new egg" screen, reduced golden-egg cost of all skins
  • Fixed a bug in the asynchronous master-thread invocation mechanism that resulted in a slow but progressively-worsening memory leak
  • Remastered all levels. Reduced difficulty level on a lot of the early worlds.
  • Better flow/polish on all levels.
  • Better tutorial
  • Modernized main menu a bit