This update was quite a bit of work, but I'm sure you'll enjoy it. Game performance should be way better. A new map was also added and some extra fun stuff. Be sure to provide feedback!
Changelog:
Updated to Unity 5.4 for performance reasons - Started from scratch again, this took me hours
Now using Valve's "The Lab renderer" for Adaptive quality and a bunch of extra performance!
Had to remove the light you can drag around because of the new renderer (it's worth it!)
Game no longer shows your HMD on the cameras. This will be re-added soon
When scaling the world, menu & color picker distance now stays correct
When scaling the world, your "ghost" domino on the right controller will now be the correct size
Changed Main Menu domino sizes and spawn amounts
Changed Main Menu mechanics
Added new map! (forest island) - WIP, more maps will come
Objects now get deleted properly when they go out of bounds
Better game pause method. Objects will pause, but you can still interact with them while the main menu is open if you want or teleport
Fixed a few bugs that could crash the game
Added a way to go back to the main menu from the ingame menu
WIP - Objective mode. Something for the next update... :)
Added Timescale slider to ingame menu - Slooowwwmoooo fun!
Added background to ingame menu for better readability
Updated VRTK to the newest version (allows better grab features, pointers, etc.)
Changed menu on left controller to use haptic feedback and 3 buttons
- Big thanks to Kenney for the nice low poly models!