This update was hard fought, but at last we've pushed almost 3 weeks of updates and changes.
This isn't an exhaustive list, but it's close...
- Improved "skip" mechanic
- Added signs to hint at the upcoming boss battles
- Re-encoded audio to hopefully help with rare audio glitches
- Grenade count fix
- Swapped first mission for a slightly easier one
- Started vending machine work
- Enemy lurking/kiting states
- Tough enemy chance
- Reset data storage
- Initial control screen
- Enemies Aim
- Chance to poison/fire/cool enemies
- Started armor crafting
- And more, more, more...