New Content
- New Available Stamina shower, shows if a character can use an ability, attack or move.
- Overhauled the selectable ability menu when clicking on a card.
- New visual elements for targeting with attacks and abilities.
- Added a new Visual Setting: "Show Attack Stats" which shows average, min, and max damage for attacks and abilities as well as hit chance.
- Item and Action cards now have a visual pulse effect on the used card.
- New Map 'Nerholm Passage'
- Now a "Reset Run" button while out of a run.
- There is now a new menu for In-Game and Finish-Game, showing rewards and options in an updated style.
- New Singleplayer Content (STILL WIP)
Changes
- You can now right click to cancel an attack while targeting an enemy.
- Harughut’s Troll Wisdom now visually changes Giant Club to “1 Action.”
- Hargor’s Crown suppression now removes Troll Brain from runtime card text.
- Illegal decks now show their actual card count while remaining red.
- Free a Corpse can no longer be used on Corvis himself
- Unmakhyr the Corpse Lord is no longer included in the new player card luck helper
- Damage performed by Wildfire now shows flame effects and a symbol.
- Increased active-run statistics from 12px to 18px.
- Item cards now also visually get revealed similar to Action cards.
- Deleted the old 3 missions.
- Retired Fynol Forest map.
Balance
- Battle Axe now only works on friendly creatures
- Sword now only works on friendly creatures, not humanoids.
- Decias' Shadow Hop ability can now be used on any deployment line from any player
- Tower of Leiyja now On Play destroys all cards in deck that isn't resistant or immune to fire damage and On Death returns them to deck.
- the Timber ability now provides planks if killed by cards that aren't a creature.
Fixes & Performance
- Fixed a bug where faction highlights didn't work in some circumstances in multiplayer
- Fixed another exception when enemy players could not see structures description when not being inspected
- Fixed a bug where some visual faction highlight displays didn't properly render in the settings menu
- Fixed a bug where client players didn't get appropriate amount of deployment squares when the map size changes
- Fixed a bug where structures names get revealed in Action Log on client side
- Fixed a bug where all other players get disconnected after the player leave timer expires in 4p mode
- Fixed a bug where players could get Border progression for cards that weren't owned by them, such as Nature cards.
- Fixed yet another bunch of corpse bugs.
- Fixed a bug where Dayne didn't reflect the matching damage actually dealt
- Fixed a bug where blindness would render twice on a card
- Performance Pass on lag during enemy AI turns.\
- Fixed bugs where Flame Elemental and Maaskus didn't get their abilities from taking fire damage
- Fixed a bug where scroll bars aren't clickable in the Tower Passenger scene
- Fixed a bug where Nature cards structures become rubble when the player who placed them died.
- Fixed a bug where Corrupt Rivalry ability doesn't attack beasts of other factions
- Fixed a bug where AI creatures dont use the Rain Dish drink ability.
