First off thank you to everyone who gave me some feedback on the game, it was not in a good space and I was blind to see that. Taking the feedback I had remade the game with some major upgrades.
The Wendigo Lives — Version 1.2
Changes from Version 1.1
New
Redesigned forest map
- Added Hollow Nature Reserve, with a rebuilt layout and expanded exploration areas.
- Added the ranger station, storage depot, picnic area, campsite, cabins, rock formations, and escape area.
- Added branching dirt trails, an escape road, denser grass, and additional woodland decoration.
- Added more detailed furniture, campsite equipment, storage props, and environmental storytelling.
- Added missing-person boards, claw marks, and randomized storytelling arrangements.
Search and scavenging
- Added searchable backpacks, coolers, cabinets, drawers, bookshelves, and storage shelves.
- Added furniture-specific loot possibilities.
- Added personal scavenger objectives, with supplies distributed across possible search locations.
- Added search progress feedback and highlights for searchable objects.
- Added visual changes for searched containers.
Utility items
- Added batteries for flashlight power.
- Added scent-removal bottles.
- Added paired walkie-talkies for communication beyond proximity range.
- Added flare guns for illumination, signaling, and exposing Wendigo disguises.
- Added glow sticks that can be carried or thrown.
- Added dedicated ranger-station equipment.
- Added new flare-gun and scent-removal models.
- Added utility HUD icons and remaining-use indicators.
Hiding
- Added hiding beneath cabin beds, inside tents, in portable toilets, bathroom stalls, and dense bushes.
- Added a dedicated hiding interaction.
- Added destructible hiding places.
- Added faster fear recovery while hiding.
Lighting and power
- Added narrow outdoor lights and trail lighting.
- Added area power controls with recognizable red handles.
- Connected building interiors and nearby outdoor lighting to their area’s power circuit.
- Added interior lighting to more buildings.
- Added nearby-Wendigo light flickering, excluding disguised forms.
Ranger-station CCTV
- Added an interactive surveillance screen with selectable location views.
- Added static and an offline indicator for locations without power.
- Connected CCTV operation to the station’s power.
Weather and atmosphere
- Added rain, fog, and snow weather effects.
- Added weather interactions with lighting and flares.
- Added footprints appropriate to human, deer, and Wendigo forms.
- Added more environmental and interaction sounds.
Multiplayer starts
- Added support for normal two-player matches.
- Added one starting point per landmark.
- Players now receive randomized starting landmarks without repeats, including the Wendigo.
Changes
Game modes
- Removed Solo Play from the main menu.
- Multiplayer now supports **2–5 players**.
- Removed the overall match countdown while retaining the functioning world clock.
Objectives and exploration
- Replaced the ordered location checklist with a personal scavenger hunt.
- Players can search locations in any order.
- Removed medical kits from quest objectives; they remain practical healing items.
- Moved progression supplies toward searchable storage rather than exposed pickups.
- Added possible item information to the paper map.
- Unneeded items and fully searched locations are crossed out on the map.
- Limited each search spot to one player searching at a time.
- Allowed human-disguised Wendigos to perform convincing empty searches.
Flashlight and weapons
- Made the flashlight the default equipment.
- Added flashlight on/off control and an intense flash burst.
- Reduced battery consumption.
- Replaced routine shotgun-shell loot with batteries.
- Retained a dedicated decorative shotgun at the ranger station.
- Added switching between flashlight and shotgun using the mouse wheel or B.
- Updated the flashlight holding pose while preserving lower-body movement.
Wendigo tracking and flash response
- Replaced direct howl target markers with trails showing where players have been.
- Added distinct trail colors and fading over time.
- Updated multiplayer flash hits to produce a whiteout that fades over five seconds.
- Flashed Wendigos fade out, relocate to a distant spawn point, and fade back in.
- Flash relocation does not count as a death or grant a respawn bonus.
- Enlarged the multiplayer tree disguise to better match forest trees.
Utility handling
- Limited players to one carried utility type.
- Added dropping the current utility when exchanging it.
- Added utility and ammunition drops on death.
- Made glow sticks brighter.
- Made flares expose disguises rather than stagger the Wendigo.
- Made rain reduce flare illumination range.
HUD and presentation
- Redesigned the survivor and Wendigo HUDs for a consistent appearance.
- Added collapsible objectives using Tab.
- Added the current location to the survivor HUD.
- Added colored noise thresholds.
- Replaced the Wendigo’s normal objective list with its hunt objective and overall task-completion percentage.
- Added an X-shaped hitmarker for confirmed Wendigo melee hits.
- Reworked the loading screen with separate story, hints, and controls panels.
- Added a blood-red loading progress bar.
- Updated the loading story and reserve name.
- Kept lobby voice connected through loading, switching to proximity voice when gameplay begins.
- Replaced the main-menu creature presentation with distant red eyes that fade between positions.
- Updated the displayed version to **1.2**.
World and models
- Reworked building interiors, furniture, materials, and decoration.
- Expanded the storage depot.
- Replaced unsuitable outdoor cabinets with backpacks and coolers.
- Added functional, destructible building doors.
- Expanded destructible scenery and building sections.
- Replaced the escape vehicle with the yellow truck and increased its size.
- Added flatter curtain and mat visuals.
- Improved tree bases, scattered rocks, stumps, and ground details.
- Removed crude trail signs.
- Adjusted locations farther from main paths.
Hotfix
Interactions
- Addressed opening storage and collecting a nearby item at the same time.
- Corrected pickup progress appearing when no interaction was underway.
- Prevented repeat searching of completed search spots.
- Adjusted item placement to reduce overlap with searched furniture.
- Changed hiding to R to separate it from searching.
- Adjusted cabinet opening direction and concealed item contents during searching.
Audio
- Changed backpack zipper audio to play once at search start.
- Added varied timing between cooler search sounds.
- Connected additional supplied sound effects.
- Adjusted Wendigo vocal presentation and transformation audio.
- Connected power-switch sound feedback to the switch box.
Geometry and placement
- Addressed missing building collision, including ranger-station and depot sections.
- Corrected several floor/ground overlaps and entrance obstructions.
- Adjusted cabin porches, steps, and access geometry.
- Addressed floating and duplicated decoration.
- Improved consistency between editor placements and runtime scenery.
- Corrected the escape-truck editor preview to match its updated size.
Lighting and effects
- Adjusted overly bright foliage and inconsistent material response.
- Improved interior lighting coverage and area power connections.
- Restricted atmospheric fog presentation to fog weather.
- Addressed weather appearing indoors.
- Disabled fireflies during weather events.
- Reduced costly lighting and effect behavior associated with performance problems.
- Removed the survivor debug night-vision toggle.
Build and diagnostics
- Fixed runtime performance-report creation.
- Corrected release export settings that excluded the redesigned forest.
- Updated the Windows release version metadata to 1.2.
- Verified the packaged release starts and the multiplayer loading transition completes.
