v0.4.15 Patch Notes
New Features & Improvements
Huge thanks to everyone participating in the Playtest!
Tutorial Added! I finally don't have to explain the core mechanics for the 1,348th time. (If anything is still confusing, feel free to ask on our Discord server: Discord
Improved Loadout Panel: Refined the layout to make managing builds much smoother and more intuitive.
Descriptions Added: All mods and effects now have clear descriptions and tooltips.
"Replay Tutorial" Toggle: Added an option in the Settings menu to re-enable the tutorial whenever you want a refresher.
Revamped Climb Portals: Reworked portal visual design and flow.
Endless Runs: Removed the climb cap—you can now push your runs as far as you can survive!
UI & QoL Tweaks: Polished panel positions, window scaling, font sizes, and general interface alignment.
Micro-Animations: Added subtle animations across menus and HUD elements.
Bug Fixes
None for this patch!
What’s Coming Next?
Further Loadout Panel Usability Improvements: Continuing to polish the build management workflow and interface feel.
Synergies & Level 10 Mechanics: Finalizing build synergies and max-tier upgrades.
New Visuals & Animations: Replacing current placeholder assets with dedicated game art.
VFX Rework: Overhauling particle and combat visual effects.
(I know the visuals are still rough around the edges—dialing in the core mechanics is top priority! Once gameplay feels just right, the visual overhaul is next in line.)
...and much more!
