Release Notes for 15th December 2018
0.51.0 Changelog

Dev Stream on Winter Reinforcement Update
https://www.youtube.com/watch?v=PgGh4l9Ah1g
[Fixes]
- Optimised building placement logic for Axeron's Skirmish AI
- Fixed glitch with Production queue when a research is cancelled in production queue.
- Fixed issue where AI Infantry would not fire LMG weapon accurately.
- Fixed many map exploits where players can shoot at Command Centre from a long distance away
[New Content - Units]
- GSF Echelon Crew: Indirect-fire Weapon crew equipped with Mortar and Countermeasures equipment.
- AXR Rook Ironguard: Heavily armored Ironguard that can be unlocked from an upgrade. When engaging 3 or more target, it will deploy a secondary Autocannon turret.
[New Content - Weapons]
- GSF Gauntlet CPC (Charged-Projectile Cannon): Handheld cannon that charges before firing. Each projectile contains a small EMP blast, allowing you to disable vehicle, turrets and Officer shield regeneration.
- AXR MASER: Directed energy weapon that could fire a sustained beam of energy. Power output increases the longer it is kept fired.
[Matchmaking Updates]
- Tweaked UX process for starting Multiplayer game
- Multiplayer matchmaking queue is now a single global queue. Servers are now allocated based on average location
[Gameplay Updates]
- EMP effects now also disable player's shield regeneration
- Skirmish AI are now more aggressive in building vehicles
