- resource count improvements: building only filter, components, more parts are included and new UI for costs
- added interior camera mode (button next to allow overlap) which slows the camera and prevents going through walls
- copy-paste fixes
- higher res ground texture
- stability fixes for wall frames and pillars
- more accurate collider for the wooden external wall
Spent time on LOD modeling instead of new parts. Should help performance when using lots of deployables. Needs some more coding work before it's ready.
