Edit: Released a patch to fix a few issues including placing sentries.
New code lock model:
Replaces the old red dots. Added to any doors or hatches by default, this can be toggled off. Included in the resource count.
Just a reminder, this panel can be used to remove or add code locks in edit mode. This will apply to any doors in the selection. It also is used to set/see codes. You can add code locks without entering a code.
Hide Floors roof change:
Roofs now show at the level placed, added a toggle to use the old method where it won't show until one level up from placement.
- close/open doors by clicking
- added sheet metal door texture
- ground no longer blocks mousing over foundation edges to add parts
- cell gate no longer flipped when exporting to Rust
- sleeping bag collider changed, can be placed on shelves
- extend tool now does a height check for foundations
- camera is no longer blocked from going underground
- lowered jetpack volume in multiplayer
