Thank you for your interest in When Armies Waver.
When Armies Waver is a medieval mass-battle roguelite about commanding an army through morale, formations, pressure along the battle line, and the decision to advance, hold, or withdraw.
Command the Army, Not a Single Soldier
You are the commander of the entire army. Do you push the battle line forward, hold your ground, or withdraw and recover? Reading the situation and choosing the right orders for your troops are at the heart of each battle.

What Is Playable Now
The current development build connects the basic flow of a run:
- Fight a battle
- Choose a reward
- Manage your troops and formations in the Barracks and Council
- Choose your route
- March into the next battle
What I Am Polishing
I am currently focusing on making the situation and choices clearer for first-time players, improving the presentation and pace of combat, refining progression and difficulty curves, and ensuring that the demo runs reliably.
Preparing for Steam Next Fest
My current goal is to release a playable demo for Steam Next Fest: October 2026. I will share more details in future updates as development progresses.
Feedback Is Welcome
Questions and feedback are welcome in the Community Hub discussions.
If there is a language you would like to see supported, please let me know. I cannot promise support for every language, but your feedback will help me decide what to prioritize. As a solo developer, I would like to remain flexible wherever possible.
A Childhood Dream
Making a game that people can actually play has been a dream of mine since I was a child. There is still a lot of work ahead, but I am taking it one step at a time and working to turn that dream into a game I can share with you.
If When Armies Waver sounds interesting to you, please consider adding it to your wishlist and following it on Steam.
Thank you for following the development of When Armies Waver.
