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1.0.5.6 in Experimental

Hello Nomads,

A new update is out, bringing some more or less cosmetic changes.

It's hard to see some bugs that are long time in game. We are looking on it 8 hours a day and cannot see it. Thanks to a discussion with ymrich, we've worked a little bit on 2D/3D trees switching and also dynamic lights flashing according to distance or grass tufts dis/appearing less visibly.

Here is the full list of changes:

  • realtime lights - disabling changed to gradual dimming with distance, the actual light distance same as shadow distance settings
  • improved switching between 2D/3D trees
  • fixed flashing of 2D trees on chunk load
  • fixed appearance of some 2D trees (wrong texture - color)
  • soft circular blend of 3D grass
  • removed Map rotation to first POI on initialization (map open or filter change)
  • fixed "escape vehicle where entered" functionality