Magicians,
We just cranked out a fresh patch full of improvements, just in time for the weekend—Seems like a good time for some Fictorum!
Bug Fixes and Minor Enhancements
- Rintara and the Debilor battle will both grant large amounts of essence
- The trash panel will now appear if you have chosen a new item from an event and are overburdened
- Fixed a bug that would occasionally prevent progression after defeating a boss
- Fixed a bug that would in rare instances cause the final boss to lose collision and permanently float
- Fixed a bug that would occasionally prevent loot from being distributed from enemies
- Fixed a bug that would cause focus issues for gamepad on character customization
- A random warlock will no longer appear in Corian
- Enemies will once again spawn on the final level
- Fixed a bug that would occasionally prevent traps from being triggered
- Aegis will now spawn with the proper shape and collision
- Lightning strike has too much stun on it
- Abilities will no longer trigger spell cooldowns
- Storm channeling spells will once again move slightly
- New quest notifications will properly display when a quest has been added to the next chapter
- Haven will absorb 25x more damage before before dissipating
- Flight height distance will now be calculated based on the distance over destructibles as well as the landscape
- Traps will be sprung upon taking any damage
- An observer can no longer trigger traps
- Shockwave mana cost has been reduced
- Spells will be quieter when colliding at long distances
- Lightning orb has a new explosion visual and new sound effect
- Sparkwhip sound issues have been resolved
If you haven't yet reviewed Fictorum, we would love that! Many of the great suggestions for Fictorum have come from players like you. If you'd like to contact us developers for any reason, feel free to reach out to us in whatever way works best for you.
