A tad bit late, but dev update #3 is here!
Earlier this week, a big update hit the scene for Hospitalize, and it was great to finally, once again, get some new stuff out there! There have been bug reports and the crew has been working to fix exactly these issues.
But, it wouldn't be possible without the great help from you guys! Reporting everything you come across really helps us fine tune and fix anything that needs fixing. High five!
Easter is on the way and we're busy implementing some new stuff into the game that we hope you will enjoy.
Some of the issues we've seen arise on the forums, that we think everyone should have answered:
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Do employees gain skills while working?? or only through contracts?
- Currently, employees only gain skills through contracts, but we're currently looking at a way to enhance this :] -
CT, MRI and X-Ray decreased my reputation meanwhile to 3. Other treatments as well are suddenly "bad or even worse". Actually, it does not make sense anymore, I have just 1 patient left. What a shame, after 12 hrs. game over.
I have the same problem. The MRI-scan acts the same way btw. It sends mails that a scan has failed and your reputation drops as a result. But both scans always seem to fail! To boost my reputation again I dismantled both rooms, but I guess that's not the intended gameplay ;-)
- This issue is being looked at, and solution is to probably scale down the rep loss and the failrate until we've implemented the leveling of skills outside of contracts. We're also looking at a way to globally change all procedure speeds, so you can choose according to the skills of your staff. -
Their is a lot of bugs that needs to be fixed. I am adding this as I go * Loading a save game gliteches the floor tiles where door are placed on vertical plain which shows grass instead of floor tiles. *Very hard to naviagte top menu bar without it scrolling *Cannot Discarge Patients. *Cannot Save Game when in-game bug report is used.
- Good amount of reports here! Many of these have been improved. The top menu navigation is currently being looked at, hopefully seeing fix in the next patch to come.
Work has also begun on the next big patch, which will contain a lot of updates to scheduling. What we're hoping to create is a more realistic experience when playing the game, as well as more management overall. You are the manager, right? You'll be able to see all the scheduled procedures; What doctor will do which task, choose general practitioner for patients, etc. These will be presented in a new calendar view. We hope you look forward to that!
With that, there should be a little update coming up real soon! Keep reporting whatever you can find, and remember, if you have a good idea for the game, please post a suggestion, no idea is too stupid! :]
Thank you!
- Illeris Team
