Vacations over, more Hospitalize!
Summer is nearing its end, holidays are over and it's time to focus on going forward!
The content of the experimental branch is getting ready. We will initially work to get this in place. Bugs will be removed and the content balanced and polished. Milestones work well and we have received good feedback, but more variation and customization is needed before the complete feature is done. Pathfinding has been completely replaced and has become much better. We have received a lot of feedback with bugged savegames. Efforts to correct these errors have begun.
Furthermore, we will begin the work with departments. This will give players completely new challenges, and it will be even more important to think about how to build their hospital. An effective flow of patients through the hospital will give positive results, while ineffectiveness will be devastating to the hospital. Which is why we're also including schedules and day/night cycles into this update, making the game a lot more "real". Departments will of course be the entrance to multiple content upgrades with different themes. We are starting with the administration department, for which artwork is already in production!
This summer, plans for endgame started to take shape and we will work on it later this year. We can't tell too much, as it is still very fresh; But the idea is that the player will be able to bring the result or product from his hospital to a new level in the game and strengthen his position here by building new, better and more hospitals!
Thanks!
- Illeris Team
