What's New? / Fixes
Added Ant village structures that are scattered in places where I think they fit. These structures have some randomness to them but not much yet. There are some resources to loot from them.
Added a Sniper Ant, they have bad eyesight so they may take awhile to shoot you. For now they have a chance to spawn in the ant village towers.
Fixed an issue where ambience would not play in cutscenes, it had something to do with music audio fading out so I moved the audio to the sfx bus for now.
Fixed the issue of me accidentally deleting some important nodes for Saddam's bunker ( I have no idea when I did this). It shouldn't crash anymore when trying to enter.
Added some Korean "gibberish" to the ant prisoners in the "basement". Will add more in the future.
Reduced poly count on dense shrubbery.
Added a function to crates that are under a certain scale to de-render at 200+ meters.
Fixed a lot of errors that annoyed me.
Adjusted a lot of under the hood stuff that had to be done for the villages to work.
Still working on the new area. The new species are going to get new models so that may take a bit.
If there are any bugs you find or any suggestions, post it in the dedicated bugs/suggestions/criticisms/discussion or @ me in the discord server.
Thanks for being patient with my "whack-a-mole" approach to these issues. I think I'm done with something until I come back and something else is broke.
